using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DSEngine.Core;
using Microsoft.Xna.Framework.Graphics;
using DSEngine.Stage;

namespace DSEngine.Sprite
{
    public class SpStatic : SpDrawableObject
    {
        public SpStatic(Layout l,SpTexture texture)
            :base(l)
        {
            this.Texture = texture;
        }
        public SpStatic(Layout layout, string assitName)
            : base(layout)
        {
            this.Texture = SpTexture.Create(layout,assitName);
        } 
    }
}
